Chainfire 3D Pro v3.3Requirements: Android 2.1+, Rooted.
Overview:
Chainfire3D is an intermediary OpenGL driver. What does that mean? It
means that Chainfire3D sits between your apps and the graphics drivers,
and can intercept and/or change commands between the two. It has some
built-in functions, and can be further extended with plugins to provide
extra functionality.
Features
- CF3D OpenGL driver
- NightMode (inspired by Jeff Sharkey, more info here)
--- Handy shortcut to toggle on/off
--- Supports red, green, blue, amber, salmon and custom (pro only) modes
- Global OpenGL manipulation
--- Reduce texture size
--- Reduce texture quality
--- Unroll textures
--- Load plugins
--- Replace shaders
--- (Pro) Disable Chainfire3D detection
--- (Pro) Dump all shaders
--- (Pro) Force depth buffer size (EGL)
--- (Pro) Force MSAA (MultiSample Anti-Aliasing) (EGL)
--- (Pro) OpenGL manipulation on a per-app bases
--- (Pro) Fix market settings
--- (Pro) Manage installed plugins and shaders
--- (Pro) Backup and restore settings, plugins and shaders
A bit more detail about some features
NightMode
NightMode
reduces the number of colors on your screen, which on OLED screens
saves a lot of battery. The various modes (especially red) are also
great in low-light conditions, as they have less effect on your
night-vision than a full-color screen
Generic note about textures
The
features below are only used if a texture format is supported. Natively
Chainfire3D only supports raw textures, but these can be extended
through plugins.
Reduce texture size
This essentially cuts
(supported) textures' resolution in half, which usually reduces memory
use (4x) and improves performance, at the cost of slightly reducing
texture quality. This is not compatible with all apps! For many
3D apps, this works, as the GPU stretches the graphics, but it does not work for many 2D apps.
Reduce texture quality
This
converts 32-bit textures to 16-bit textures, reducing memory use (2x).
This will lower texture quality, but for many games the difference isn't
even visible. Whether this is actually faster or slower depends on your
hardware.
Unroll textures
Converts non-32-bit textures to
32-bit. This should not influence texture quality, but it does use more
memory. On some hardware this is faster than using 16-bit textures.
Disable Chainfire3D detection
For
compatibility reasons, Chainfire3D announces to applications that it is
being used. Using this feature you can turn that off.
Depth buffer (per-app only)
Some
apps expect a certain depth buffer size. Without setting this, they may
not run (at all). This feature should only be used if an app
specifically requires it - there is a good chance apps will NOT run if
you change this setting the wrong way.
MSAA (MultiSample Anti-Aliasing) (per-app only)
Enabling
MSAA drastically improves image quality at the cost of performance.
Lines/edges become much smoother. Available options are automatic (the
app decides), 4x, and 16x. Most apps don't enable MSAA themselves at
all. The ARM Mali 400 MP (used in the SGS2) can even do 4xMSAA at no
performance cost. Note that if your GPU does not support the level of
MSAA requested, the app will likely not start at all.
Fix market settings
Plugins
may add support for various features not normally supported by your
hardware. Market, however, only reports the functionality your hardware
provides. Using this feature, Chainfire3D will adjust Market so it also
shows apps that require the features provided by the plugins. This is
not useful without the plugins
Backup and restore settings
Backup and restore all app settings, plugins, shaders, etc to/from your SD card
Plugins / API
At
the moment, the Plugin API is rather limited, but it does allow for
some rather interesting plugins like Tegra2 / PowerVR / ATI texture
emulation (see the API docs a post below). The idea is to further
improve Chainfire3D so Plugins can manipulate the entire OpenGL data
stream.
Shaders
From version v1.9, you can replace app's shaders with your own modified versions. See a few posts down for further details.
Pro version
As outlined above, the Pro version adds a little bit of functionality. Purchasing it will support my efforts.
Pro version - warez
Chainfire3D
Pro is available from some warez sites, if you feel like ripping me off
However I should warn you that none of those versions actually work as
the real Pro version does.
Requirements
- OpenGL ES 2.0 (every 1ghz+ phone has this)
- SuperUser / Root
- Writable /system (it will try to remount system as read/write when needed, but the changes need to stick between reboots)
- S-OFF ?
-
Having root access from recovery is a big plus to solve problems if you
run into them (run "/system/lib/cf3d_uninstall.sh" as root to remove
the driver and restore the old one)
- HTC HD2
- Samsung Galaxy S
- Samsung Galaxy Tab 7"
- Samsung Galaxy S II
- Samsung Epic 4G
- Motorola Atrix 4G
- Motorola Droid 2
- LG Optimus 2X
- Google Nexus S
More Info:
Code:
http://forum.xda-developers.com/showthread.php?t=1087427
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